Preface to Cybermind

This is the last paragraph of the Preface to the first, and only, edition of CyberMind.




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  1. cybermind

Comments


Seth says
source: Mark on 16336
Common Logic wanted [brotherhood?] but couldn't get a product out the door which was polished enough to risk advertizing dollars. You might say that brotherhood failed once developers quit developing & what's in it for me took over.
That's not the way i remember it.  The product was quite polished enough to sell and in fact of the 86 copies we produced all of them sold withing a few months.  I think we made a big mistake by not putting our time behind connecting with the marked instead of continuing with an endless cycle of development.  I do realize that i concurred with that decision myself, but i still think it was a mistake.

Mark de LA says
seth 2012-12-13 11:34:43 16334
M 2012-12-13 01:30:40 16334
M 2012-12-13 01:29:22 16334
Yep, the people I showed it to who had the money & the market savvy couldn't figure out what the fuck it was or how useful it could be. I was in the business of testing software for the markets & had an eye for what real marketing looked like. It needed a lot of work - perhaps was ahead of it's time.  Similar to fastblogit; it held more value in the eye of the developers than those who wanted to invest in it. It was good practice.

It was also on the wrong machines. It should have been on the IBM/PC to get any kind of market share, not the Amiga which itself failed to market.

Well yeah the Amiga was a big mistake ... that is clear from the rear view mirror.  But i think had continued selling and finding the market on the Apple II we would have made a success of that alone.  The problem was the assumption that Nathan's foresight was extreme ... i think I  gave him more credit there than he deserved. 

Oh well.
Yep, we could have probably done it with the MAC & the development staff local & more of a development plan.

Seth says
M 2012-12-13 01:30:40 16334
M 2012-12-13 01:29:22 16334
Yep, the people I showed it to who had the money & the market savvy couldn't figure out what the fuck it was or how useful it could be. I was in the business of testing software for the markets & had an eye for what real marketing looked like. It needed a lot of work - perhaps was ahead of it's time.  Similar to fastblogit; it held more value in the eye of the developers than those who wanted to invest in it. It was good practice.

It was also on the wrong machines. It should have been on the IBM/PC to get any kind of market share, not the Amiga which itself failed to market.

Well yeah the Amiga was a big mistake ... that is clear from the rear view mirror.  But i think had continued selling and finding the market on the Apple II we would have made a success of that alone.  The problem was the assumption that Nathan's foresight was extreme ... i think I  gave him more credit there than he deserved. 

Oh well.

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