Gameify of thinking.domains

i fucked up and deleted group nathan’s origninal thought here crying in an attempt to clean it of irrelivant rwg.   anyway i will continue below …

thinking out loud re gaming …

In games we take actions and garner consequences.   In this thread i want to sketch out some kinds of actions,  and some kinds of consequences.

Types of actions (moves) … Type of consequences … I am sure there are more categories that haven’t popped into my mind yet.  Of course this is all very general … but examples of each can emerge. 

My interest here is to think of how the various kinds of actions garner various kinds of consequences.  

For example:  a person can purchase a tool.  We could analyze how that game move would have consequences for the user and for the developer.  Alternatively a person could acquire status and get access to the same tools. 


My question is how these consequences are fungible … and how they are not?
 
… for example can a person buy trust? … can they buy status?   irl they certainly can buy tools, knowledge, and help.    What is the philosophy of all the different kinds of moves and consequences funging here?

discuss ...

Tags

  1. gameify
  2. fungible
  3. item 19845

Comments


Seth says
this is a creative, stay on topic, no rag zone.

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